AI Insights · Timothy · July 2024
Top 5 Boxing Games on iOS in the US, Q2 2024
Discover the performance trends of the top 5 boxing games on iOS in the US for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boxing games on iOS in the United States showcased varied performance across downloads, revenue, and weekly active users. Here’s a closer look at each app's performance based on data from Sensor Tower.
Boxing Star: Real Boxing Fight by THUMBAGE saw fluctuating trends in revenue, downloads, and active users. Revenue started at approximately $9.6K in early April, dipped to around $7.2K by the end of April, and then peaked at about $14.1K in the first week of June. Downloads showed a moderate trend, starting at 4K and peaking at 5.4K in mid-June. Weekly active users fluctuated, beginning at 17.4K and peaking at 19.3K in early June before ending the quarter at 15.9K.
WWE Mayhem by Reliance Games experienced a peak in revenue of around $11.8K in the second week of April, followed by a decline to approximately $5.8K in early May. Downloads started strong at 5.7K, peaking at 8.2K in early April before declining to around 4K by the end of June. Active users followed a similar trend, peaking at 22.7K in early April and ending the quarter at 16.7K.
Real Boxing 2 by Vivid Games S.A. maintained relatively stable revenue, starting at $7.1K in early April and ending at $6.9K in late June. Downloads saw a high of 11.2K in early April, with a slight decline to 8.9K by the end of June. Weekly active users started at 16.9K, peaking at 17.1K in mid-May and ending the quarter at 14.3K.
MMA Manager 2: Ultimate Fight by Prey Studios had a varied performance. Revenue started at approximately $9.3K in early April, dropped to $3K in mid-May, and ended at $7.4K in late June. Downloads were highest at 6.4K in mid-April but saw a significant drop to just 377 in mid-May, recovering slightly to 2.9K by the end of June. Active users began at 11K, peaked at 13.2K in mid-April, and ended the quarter at 9.3K.
Burrito Bison: Launcha Libre by Kongregate saw its revenue peak at $2.6K in late April before settling around $1.7K in late June. Downloads started at 5.1K in early April, peaking at 6.3K in mid-May, and ending at 4.5K in late June. The game had a stable number of active users, starting at 32K and maintaining around 31K to 34K throughout the quarter.
For more detailed insights and data trends, visit Sensor Tower.