State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2024

Top 5 Boxing Games on iOS in the US, Q2 2024

Discover the performance trends of the top 5 boxing games on iOS in the US for Q2 2024, including downloads, revenue, and active users.

Top 5 Boxing Games on iOS in the US, Q2 2024

In the second quarter of 2024, the top 5 boxing games on iOS in the United States showcased varied performance across downloads, revenue, and weekly active users. Here’s a closer look at each app's performance based on data from Sensor Tower.

Boxing Star: Real Boxing Fight by THUMBAGE saw fluctuating trends in revenue, downloads, and active users. Revenue started at approximately $9.6K in early April, dipped to around $7.2K by the end of April, and then peaked at about $14.1K in the first week of June. Downloads showed a moderate trend, starting at 4K and peaking at 5.4K in mid-June. Weekly active users fluctuated, beginning at 17.4K and peaking at 19.3K in early June before ending the quarter at 15.9K.

WWE Mayhem by Reliance Games experienced a peak in revenue of around $11.8K in the second week of April, followed by a decline to approximately $5.8K in early May. Downloads started strong at 5.7K, peaking at 8.2K in early April before declining to around 4K by the end of June. Active users followed a similar trend, peaking at 22.7K in early April and ending the quarter at 16.7K.

Real Boxing 2 by Vivid Games S.A. maintained relatively stable revenue, starting at $7.1K in early April and ending at $6.9K in late June. Downloads saw a high of 11.2K in early April, with a slight decline to 8.9K by the end of June. Weekly active users started at 16.9K, peaking at 17.1K in mid-May and ending the quarter at 14.3K.

MMA Manager 2: Ultimate Fight by Prey Studios had a varied performance. Revenue started at approximately $9.3K in early April, dropped to $3K in mid-May, and ended at $7.4K in late June. Downloads were highest at 6.4K in mid-April but saw a significant drop to just 377 in mid-May, recovering slightly to 2.9K by the end of June. Active users began at 11K, peaked at 13.2K in mid-April, and ended the quarter at 9.3K.

Burrito Bison: Launcha Libre by Kongregate saw its revenue peak at $2.6K in late April before settling around $1.7K in late June. Downloads started at 5.1K in early April, peaking at 6.3K in mid-May, and ending at 4.5K in late June. The game had a stable number of active users, starting at 32K and maintaining around 31K to 34K throughout the quarter.

For more detailed insights and data trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024